Donna Thomas, an expert in the digital media space, Joins Visual Data Media Services as Senior VP of Sales, Americas

Donna Thomas, an expert in the digital media space, Joins Visual Data Media Services as Senior VP of Sales, Americas

LOS ANGELES, Calif., United States, 26-Jan-2021 — /EPR INTERNET NEWS/ — Visual Data Media Services, a leading entertainment services company serving studios and distributors globally with end-to-end content management and digital media supply chain solutions, announced today that industry veteran Donna Thomas has joined the company’s senior leadership team as Senior Vice President of Sales, Americas.

Prior to joining Visual Data, Thomas was Senior Vice President of Sales at Vubiquity. She has also been responsible for formidable revenue growth at global brands such as Technicolor, Deluxe, Ascent Media and Discovery Networks. An expert in the digital media space, Thomas has worked in every aspect of the content supply chain from creation through distribution. Thomas’s addition to Visual Data’s senior leadership team is the latest move in the company’s next phase of growth. Late last year, Visual Data announced a strategic investment from Endeavour Capital to build on Visual Data’s industry leadership and support its continued momentum.

“Putting the customer first is my main priority. I’ve long admired Visual Data for embodying its commitment to providing world-class customer service,” said Thomas. “I see our role in the industry as listening to our customers and providing them with solutions to grow their business. It’s particularly critical now as the media industry is experiencing unprecedented change. I believe that Visual Data is perfectly positioned to rise to the challenge of leading the industry by providing innovative, scalable offerings and serving its customers with excellence.”

“Donna is a highly respected and experienced industry leader, and is the perfect addition to our senior leadership team,” said Kim Lawrence, Executive Vice President, Global Client Operations, Visual Data. “Donna has a proven ability to resolve complex issues and manage high performing teams. We are confident that her extensive experience and deep industry knowledge will be key to delivering unparalleled value to our customers. Donna inherently understands that the customer is the single most valuable asset a company can have and she is driven by an unrelenting pursuit of customer-driven focus and an unrivaled customer experience. This aligns perfectly with Visual Data’s values.”

SOURCE: EuropaWire

Offorte’s AI Textwriter automates the writing of business proposals

BREDA, The Netherlands, 21-Jan-2021 — /EPR INTERNET NEWS/ — Discover how business proposals almost write themselves with the use of Artificial Intelligence in a new update from Offorte.com. Proposal software Offorte makes it easy to create business proposals using the new artificial intelligence functionality, which helps you write proposal texts.

The new tool generates texts composed based on your limited personal input. You can create a company, product, and service description, plus the option to rewrite your texts. Use the system to generate ideas and brainstorm together for a perfect result. Staring at an empty screen is a thing of the past.

Behind the screen, the most advanced AI technology in the world is used to your advantage. This AI model aims at producing natural language and is trained by reading trillions of words and sentences online. The technology is still in its beta phase and cannot yet substitute a human touch, but it comes close to the desired result. Business proposals feature many nuances, all of them essential to win a contract, and to process it in your bid, you need to look at it and fine-tune your text. The AI Textwriter helps to inspire, create and automate.

For Offorte, this is the beginning of a new chapter with new possibilities to help our clients even more in the process of writing a proposal. Each business has its unique driving power and character. Using data and analysis, it becomes possible to gain more insight into what works and what doesn’t, creating a proposal that retains its identity. Thereby you achieve better results and save a lot of time.

The ultimate goal is a scenario whereby an account manager explains the main points of a sales pitch, the client’s interests, and what the proposal must contain as parameters. The system then automatically creates a perfect proposal and provide further support in the sales process. Things haven’t progressed so far yet, but with the new Offorte’s AI Textwriter, steps are made in the right direction.

SOURCE: EuropaWire

TIKTOK FOLLOWERS, VIEWS AND LIKES SERVICE

MIAMI, FL, U.S.A., 2021-Jan-15 — /EPR INTERNET NEWS/ — Not so long ago, a new service appeared in the field of TikTok promotion. And it is this service called TikTop that has proven itself quite Well. There are several reasons for this: over the history of its existence, it has gained a good reputation and, at the same time, offers services at quite pleasant prices compared to competitors.

Let’s see why this service is effective. So, the advantages:

The service allows Users to establish contact only with active users. Visiting Tiktoks, even adding videos from time to time, does not mean being active enough (from the point of view of an entrepreneur who promotes products, services, or just maintains their own content). But the video is uploaded by active users who are fond of Instagram.

Short stories. One video lasts a very short time. As a rule, users are not very attentive to short-term content posts, so they post several videos a day. And users can quickly view them.

First of all, profiles that TikTok thinks are interesting are displayed. However, viewing such pages is also more profitable for the buyer.

Only the video displays a list of people who viewed the content. But the person will not be able to find out who visited the profile.

And, finally, it is worth emphasizing once again that this service, as a method of attracting an audience and feedback from it, is still unknown to many. Therefore, users think that the owner of the TikTok account is actually gradually gaining popularity and is interested in content that attracts other users of the social network and encourages them to perform useful actions for clients (whether it’s likes, views , comments, or subscribers to the TikTok account).

What can the client get using the TikTop service ? And yet, what will be the result after performing the technique? Let’s look at what such a client can get in the end:

New subscribers. People who have viewed clients and those who are interested in the content offered by the user will subscribe to them. Most people watch interesting new videos anyway, so they are more likely to see the clients’ content directly. It only remains to flash in their field of view (this will be done by automatically attracting views).

The increase in coverage of the page. Even those who don’t subscribe to you will increase their reach – they will visit the page, put likes, watch videos, and leave comments. In General, even if the target audience does not increase, the page activity will increase, and this is also a positive result.

Attracting an active audience that is ready for action. Customers of the Tiktok service will not receive empty subscriptions, but they will attract those who often use TikTok and receive information from It.

A user interested in the TikTop service can choose one of the categories of people according to their target audience.

TikTop service is an unobtrusive advertising method. Now everyone knows that page subscriptions are made for profit. Comprehensive promotion is always effective, so if a customer is promoting their TikTok account, promoting the channel’s telegrams, if any, will be appropriate.

Another caveat: TikTop helps not only attract a new audience, but also keep the old one in touch. For example, your page is dedicated to music. The client is subscribed to by people who are not subscribed to by the client. Thanks to TikTop, the audience constantly watches videos of these users, again, very easily and unobtrusively reminding them of themselves. The person will go to the “interesting” section and see you when it is convenient for them. In the case of other services, pages are more Intrusive, often cause a negative reaction and refusal of the account owner to which the subscription is being made.

Via EPR Network
More Internet & Online press releases

Bookies Offering More NFL Playoff and Super Bowl Player Betting Options

San Jose, Costa Rica, 2021-Jan-12 — /EPR INTERNET NEWS/ — Most analysts believe the U.S. is in the middle of a sports betting boom. American bettors wagered $2.1 billion on sports in August 2020, representing a 90.2% increase from the same month in 2019. Companies like PayPerHead provide sportsbook software that allows individual operators to compete with larger organizations. As sports betting rises in popularity, the company believes its clients are in a position to capitalize.

Caesars Entertainment and MGM have also noticed the rise in sports betting and are ramping up. Caesars purchased William-Hill, one of the United Kingdom’s most popular sportsbook organizations, for $4 billion. Furthermore, MGM is currently in talks to buy UK company Ladbrokes for $11 billion.

PayPerHead, the gambling software leader for individual business owners, recently released a Prime Player Props platform where sports bettors can access the platform and wager on individual player performances. Nate Johnson, the company’s product manager, stated, “PayPerHead wanted to unveil Prime Player Props before the NFL Playoffs and Super Bowl so bookies can offer more.”

The average wagered worldwide on the Super Bowl is $6 billion. Every indication points to Super Bowl LV on February 7, breaking the $6 billion threshold and Johnson wanted to ensure their customers could offer all sports betting options on the big game. “But it’s not just the Super Bowl,” Johnson said. “Our agents can provide sports options on playoff games, like how many yards Tom Brady or Drew Brees throws. Basketball props are available as well. A player can wager on how many points James Harden scores, or whether Russell Westbrook gets a triple-double.”

PayPerHead recently added a premium casino, two live dealer options, and in-game betting platforms to their suite of offerings. Prime Player Props is another addition that Johnson is sure will help their agents increase action.

Johnson said that a sportsbook agent makes more money the longer players stick to their platforms. “The goal as a pay per head agent is to keep players on your digital platforms. The longer they stick to your platforms, the more action they deliver. The more action they deliver, the more wagers they make, the more money the agent makes.”
By offering everything a larger company can offer, bettors have no reason to leave a PayPerHead agent’s online sportsbook. “Our agents can now offer everything surrounding a single game. A player that wagers on a team to cover the spread can also wager on individual performances before the game. Then during the game, they can make in-game bets while watching the game in the Live+ software.”

Per Johnson, prime platforms have led to a 15% increase in wagering activity. Some of PayPerHead’s other customers have seen an even higher increase. “Some of our agents have seen a 30% rise in action after adopting premium platforms,” he said.

Johnson added that it’s all about providing value to PayPerHead’s customers. “The more value we give our clients, the more value they can give to their customers. The more money they make, the more money we make. At PayPerHead, we truly see our clients as partners.”

Via EPR Network
More Internet & Online press releases

EMMY WINNERS GIVE KUDOS TO THECGBROS CGINSIDER PODCAST

Using an Animated Avatar of Himself, Digital Media Professional, Bill Johnston, Co-founder of the Popular TheCGBros YouTube Channel, Earns Praise for His Performance in a Video Podcast Preview Provided to a Special Panel of Members of the Voice Acting Academy.

SAN DIEGO, CA, 2021-Jan-06 — /EPR INTERNET NEWS/ — TheCGBros, a Third-party aggregation YouTube Channel becoming an integral part of many short films’ release strategies, conducted a highly successful beta test of the first episode of their now-in-production podcast series, TheCGBros CGInsider Podcast. Bill Johnston, co-founder of TheCGBros YouTube Channel with his brother, Shaun Johnston, delivered the program content solo, in “talking head” format, but future episodes will see participation from Shaun and from influential guests, as well. Of special interest is that, although Bill spoke as himself, he did it through the novel medium of an animated avatar, possibly a first in the industry. The avatar was designed and executed by co-founder, Shaun Johnston.

The program content is intended for consumption by people with a wide variety of tastes and interests, especially fans of short videos. The subject matter will also be of general interest to students of CGI as well as both entry-level and professionals in the field. The premiere episode in the podcast series was released to the public on TheCGBros YouTube Channel at Midnight January 5, 2021. The series will be rolled out on other streaming platforms weekly on Tuesdays.

The test episode, which runs approximately 20 minutes long, is entitled “What is CGI?” Podcast titles scheduled for the remainder of January include: “Can You Describe the Different Jobs That Relate to Creating a CGI Film,” “Are There Examples of Current CGI in Films That Are So Well Done That They are Undetectable?” and “How Can I Get a Job in Gaming?”

The venue used for the test was an online weekly meeting of the Voice Acting Academy’s “Conductors Club” (VAACC.) The VAACC is a membership support service open to voiceover talent at all levels of experience for the purpose of helping them to advance their voiceover career and to help them get more work. Membership in the VAACC includes weekly live coaching sessions directed by Voiceover Guru, James Alburger, who says that the monthly cost of membership is a lot less than the usual cost of a single hour of private coaching. ConductorsClub sessions are conducted using Zoom, a cloud-based peer-to-peer software platform app that allows virtual video and audio conferencing, webinars, live chats, screen-sharing, and other collaborative capabilities. Information on VAACC is available at https://voiceacting.com/conductorsclub.

The test involved a three-member panel of long-time members of the VAACC. Participating in the test were James Alburger, Tom Daniels, and George Asteri. Senior member of the panel, James Alburger, of San Diego, author of the book commonly used as a required text in college-level voiceover classes, “The Art of Voice Acting,” now in its 6th edition, asserted, “That’s really nice. Very interesting, very thorough, very effective.” Alburger is an 11-Time Emmy® Winner for Sound Design, and owner of The Voice Acting Academy and CIGMA Media. He is also an Engineer, Voice Acting Coach, and Executive Producer/Director for Film, Video, and other media. Alburger operates the websites VoiceActing.com and at cigmamedia.com. Panelist Tom Daniels averred, “That was awesome. Very informative and entertaining. It held my attention all the way through. What surprised me most was that the first use of computer generated imagery dates all the way back to 1958 in the Alfred Hitchcock film, Vertigo.” Daniels is an Emmy®-winning Voice Actor/Executive Producer who lives in Massillon, Ohio. You can listen to Tom’s sound demos here TomDanielsVoiceDemos and reach him at tomdanielsvoice@gmail.com. The third member of the panel, George Asteri, opined, “That was an excellent summary and gave a really good understanding of CGI. It really informed me.” Asteri, who lives in Saginaw, Michigan, has been acting for his entire life. As a Shakespearean trained actor, Asteri has performed on stage with such notable stars as Christopher Walken in Richard II, and Nicholas Pennell in Richard III. He has also played leading roles in many stage plays, including Shakespeare’s Hamlet. As a voice actor, Asteri has voiced national, local and cable commercials, shared his narration talent with a large Michigan school district film production, narrated for audiobooks, and has made several recordings for Internet clients. Asteri operates a website at https://www.GeorgeAsteri.com where he has provided his email address and telephone number.

Bill, when asked to describe his company’s vision for entering the wildly-expanding, somewhat chaotic podcast marketplace responded, “Well, we believe that mounting up a podcast series not only continues, but builds on our long-standing mission, which from Day-One has been to curate the highest quality professional-level CG content from around the world, as well as to provide insights and inspiration to our two main constituencies: the producers of video content and the consumers of that content. Simply stated, we help the second group — the consumers — by providing them with high quality video content, and we help the first group — the producers of video content — or as we call them,‘New Media Producers,’ by providing them access to a ‘destination site’ where members of the second group can come and discover their works. And by destination, we mean, specifically, a proven, well-established place, with a great reputation for streaming quality videos, where people who love our content know they can come to see outstanding videos that were created with the ‘blood, sweat, and tears’ suffering (not to mention loss-of-sleep) of artists with great talent but with little-to-no prospects to obtain timely significant Media Reach on their own. The proof is in the pudding — as we speak, we have more than 3.5 Million subscribers to our channel; that number is increasing by approximately 40,000 per month, and we are averaging more than 20 million views per month. And, we’ve aggregated almost 1.25 Billion views since we launched our channel. These statistics don’t tell the whole story, of course, but they put us, according to SocialBlade, the social media statistics website that tracks and measures growth, near the top 4,000 in YouTube subscriber ranking and near the top 3,000 in YouTube video view ranking.”

Responding to a further question, “How, specifically, will your podcast series contribute to the accomplishment of your mission,” Johnston explained, “As a forward-looking company in the entertainment business, we’re always on the alert to detect changes that are happening in the entertainment marketplace. What we’ve seen is a growing trend that people want more engagement with great Internet sites that they have gotten to know and have grown to love. Given the rapid increase in the number of podcasts available in the marketplace, we figured a podcast would be a great way, not only to meet our fans’ desires for a higher level of engagement with us, it would also be a great way for us to enhance the value we can add to providing curated videos to our viewers. We are also creating the company infrastructure necessary to support a fan club. We think that will provide even more of the engagement
that fans want.”

Bill Johnston is an established Digital Media Professional with 22 years of experience, the last 18 years within the console-gaming industry. There, he has been involved in Creative Direction/Supervision, Project/Team Management, Dynamic Simulations, and Fluid Dynamics involving Rigid Bodies and Soft Bodies, Particles, and Sprites. He has also managed the production of cinematic FX animation for industry leaders such as Activision/Blizzard, Sony Computer Entertainment of America, and Bungie. He has specialized in in-depth work in the areas of Pre-Visualization, Pre-Rendered FX/Cinematic Cut-Scenes, Promotional Projects and Real-Time Future-Gen FX for Game Environments. Johnston has worked on more than 45 AAA game titles played on personal computers, as well as on Sony’s Playstation, and Microsoft’s Xbox consoles. The titles include, among others, game series such as the CALL OF DUTY,DESTINY, RESISTANCE, UNCHARTED 2, LAIR, WARHAWK, GOD OF WAR, and SOCOM 3. He is currently working on another high-profile game franchise creating FUTURE-GEN FX for next-gen Platforms.

Shaun Johnston is a professional CGI artist and animator in the video games industry with over 27 years of experience, with a broad background in creating 3D animation including previsualization, VFX, and cinematic sequences for PC and Console game trailers, and in-game Cut-Scenes. Today, he is a full-time 3D Animator. He has worked for several industry-leading video game companies including Sony Computer Entertainment America, Gearbox Software, Sony Online Entertainment, Daybreak Game Company. Shaun has also worked on numerous game titles including the billion-dollar Massively Multiplayer Online Game (MMO) franchise EVERQUEST, the Guinness World Record-holding FPS PLANETSIDE 2, and one of first successful battle royale games, H1Z1.

Via EPR Network
More Internet & Online press releases